Browsing: PC Gaming

Golem Gates fuses real-time technique and collectible card recreation


Laser Guided Video games and Hole Earth are launching the primary episode of Golem Gates, a hybrid recreation that mixes real-time technique fight and collectible card battlers like Hearthstone or Magic: The Gathering.

The release on Steam is the primary a part of a single-player marketing campaign, which they’ll publish later. The groups at Laser Guided Video games embody trade veterans from Epic Video games, whereas Hole Earth was liable for character design within the Marvel movies Spider-Man Homecoming, Iron Man, and the upcoming Avengers: Infinity Warfare. It’s $20 in Steam Early Entry, and it ought to come out as a full launch in March.

Golem Gates is a darkish fantasy RTS and CCG, and the primary episode, dubbed Guide I, is obtainable right now as a free replace on Steam. It has 100 collectible playing cards (referred to as Glyphs) for fight items, buildings, traps, buffs, debuffs, and techs.

The story begins with a mysterious voice, calling from the darkness. The Harbinger is an outcast on this forsaken world, and its objective is to seek out the monolithic Golem Gates, which support the enemy, and destroy them to be redeemed. The episode teaches the participant to wield the facility of The Harbinger to govern and command nanites from The Ash. Over the course of 5 episodes, you’ll comply with this thriller in regards to the golem’s long-lost creators.

“We’re thrilled to introduce gamers to the The Harbinger, the protagonist of the sport, and the Golem Gates themselves, the ominous big buildings that defend the enemy,” stated Hole Earth head Josh Nizzi, in a press release. “We will’t watch for gamers to dive deeper into the darkish and harmful world of Golem Gates.”

By Steam Early Entry, gamers can take their decks on-line in numerous aggressive and cooperative multiplayer modes and expertise the beginnings of Golem Gate’s story forward of launch. At this time’s replace additionally provides a brand new Trials Mode for a collection of various challenges.

“With the introduction of the Golem Gates single-player marketing campaign, gamers can now additional immerse themselves in its arcane setting,” stated Laser Guided Video games’ Matt Oelfke, founder and lead developer, in a press release. “Our Early Entry gamers having fun with Golem Gates’ multiplayer facet couldn’t get sufficient of the world we created, so we’ve expanded our scope to ship much more single-player content material than initially deliberate. Guide I is only the start, and we will’t wait to listen to what followers suppose.”

Golem Gates is a collaborative venture developed by Laser Guided Video games and Hole Earth. The Laser Guided Video games group has labored on titles reminiscent of Gears of Warfare and Unreal Event, whereas Hole Earth focuses on artwork design and story improvement. Hole Earth’s Nizzi was additionally concerned in video games reminiscent of Pink Faction and MechAssault 2.

Laser Guided Video games is self-funded and it has 4 staff.

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Hacktag’s colourful tackle co-op stealth sneaks out of Early Entry on February 14


Piece of Cake Studios examined its debut recreation, Hacktag, on Steam Early Entry final June. It’s a stealth co-op title about infiltrating huge companies and stealing their knowledge, and it enters its full launch state February 14 for PC.

Not like different stealth video games, which favor extra army techniques or espionage, Piece of Cake opted for a colorful aesthetic, that includes pleasant anthropomorphic animals and brilliant colours. Two gamers cut up up the roles of area agent and hacker, and each need to work collectively to crack codes, resolve puzzles, and sneak previous safety to steal knowledge. On-line and native multiplayer can be found, and a narrative mode takes gamers by three totally different companies that parody real-world corporations like Google. It focuses on puzzles, however gamers also can select what to do with the info they get hold of — whether or not they need to be a whistleblower or mercenary.

Hacktag has asymmetrical play, although each the sphere agent and hacker roles have analogous challenges. The place the sphere agent has to keep away from patrolling guards, as an illustration, the hacker has to keep away from getting caught in a firewall. Piece of Cake’s cofounder Bérenger Dupré says that the studio additionally wished every participant to have a singular story expertise as effectively, even when they’re taking part in collectively.

“As the sport is two-player co-op, every participant will comply with his personal story and that’s why she or he can have distinctive NPCs,” stated Dupré in an electronic mail to GamesBeat. “As an example, a participant might need to do a mission from his dad, whereas for one more participant it is going to be from his ex-boss, and many others. As it’s a multiplayer recreation we wished to have a number of tales to make sure that gamers that play randomly collectively wouldn’t have skilled precisely the identical story, in order that they every really feel extra distinctive as a personality. ”

Although the core gameplay is co-op, the studio has added a single-player mode due to participant suggestions.

“Because of the suggestions from our Early Entry group, we now have fully modified the interface and the reward and development system,” stated Dupré. “However the largest new additions are new mission varieties and the solo mode the place one participant switches forwards and backwards to deal with each the Agent and Hacker roles. We had been taking part in with the concept of a solo mode for a very long time, nevertheless it in all probability wouldn’t have been potential if we had not determined to enter Early Entry.”

Piece of Cake additionally intends to proceed updating the sport after launch. The examine has created a system that can allow them to replace the sport with seasonal content material. And although the preliminary launch is just for PC, Dupré says the studio’s acquired its eyes on consoles as effectively — particularly, the Nintendo Change, which might be a very good match for the multiplayer gameplay. Nevertheless, at the moment, Hacktag doesn’t have any particular plans for console launch.

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Your Royal Gayness offers kingdom administration a contemporary happily-ever-after twist


Lizard Hazard Games‘s Your Royal Gayness is a cheeky parody of fairy tales. You assist Prince Amir handle his kingdom, keep away from marriage, and search the person of his desires. It’s the Finnish indie studio’s debut, and after a profitable Kickstarter marketing campaign in early 2017, Your Royal Gayness is now out on PC.

Romance is one side of this indie, however a lot of Your Royal Gayness is about listening to residents’ issues and managing assets. Within the viewers part, Amir fields requests and hears about issues which have sprouted up across the land. Then he should command his advisers on how he needs to resolve these issues and resolve on what legal guidelines he’d wish to cross.

“We undoubtedly took inspiration for the legal guidelines within the recreation from actual world,” stated Lizard Hazard CEO and lead developer Salli Loikkanen in an electronic mail to GamesBeat. “For instance, in Finland homosexuality was a felony offense till 1971; it was faraway from the listing of diseases in 1981, and in 2017 homosexual marriage was legalized. The legal guidelines in Your Royal Gayness are impressed by that very same development. There are different issues as effectively — for instance, the participant has the choice to boost taxes, and in the event that they do, the happiness of the folks goes down. Nonetheless, if the participant units social legal guidelines, it’ll value cash however the happiness acquire is bigger than the cash misplaced.”

Loikkanen says she’s wished to develop a recreation about fairy tales for some time. Most fairy tales are crammed with conventional gender roles, that are ripe for parody. Nonetheless, although Your Royal Gayness takes a humorous strategy, the matters it addresses are severe. For example, Amir can push to legalize homosexual marriage — one thing that’s significant to many individuals who might reside in locations the place it nonetheless hasn’t been legalized. To verify Lizard Hazard was balancing the parody points together with putting the best tone, it employed a sensitivity reader to verify the jokes and tales had been as inclusive as attainable.

A possible pitfall is the ladies in Your Royal Gayness. Amir is continually battling off suitors, girls who’re attempting to marry him towards his will and are primarily his “enemies.” Loikkanen says the crew tried to keep away from villainizing the ladies by attempting to incorporate various characters within the recreation.

“We stood as much as the challenges by together with plenty of minor feminine characters — Amir’s mother, the Queen is calm, distinguished and clever, the Excessive Priestess is assured and sassy, Olivia the noblewoman could be very shy and delicate and Drakemaster Magda is a hardened warrior and a mom of two,” stated Loikkanen. “We additionally gave the assorted princesses completely different physique sorts, pores and skin colors and outfits. Their appearances and persona traits are randomized, so the number of attainable princesses is fairly massive.”

Extra video games have popped up lately that tackle LGBTQIA points or characteristic queer characters, akin to Fullbright’s Gone Dwelling, Recreation Grumps’s Dream Daddy, and Brianna Lei’s Butterfly Soup. Many of those titles are usually closely narrative-driven or visible novels, which Your Royal Gayness diverges from with its administration simulation strategy. Loikkanen says illustration in video games is necessary, significantly for folk who might not have native assist.

“We don’t have lots of video games that discover these points,” stated Loikkanen. “I believe the extra tales we create with LGBT+ characters, the extra normalized it turns into. And it ought to be regular to be homosexual. Personally, I reside in a really accepting setting, however not each LGBT+ particular person is so fortunate.”

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The Sims four’s Cats & Canines is 2014 recreation’s hottest growth


The Sims four launched greater than three years in the past, nevertheless it’s nonetheless attracting new gamers. In Digital Arts’s report for its third quarter ending on December 31, it revealed that the participant base for the sport has grown greater than 35 % year-over-year. EA additionally stated that its latest growth, Cats & Dogs, can also be the best-performing pack ever for the sport.

The growth is barely obtainable on PC, although The Sims four is on Xbox One and PlayStation four, too. EA hasn’t introduced when it’s going to come to consoles.

Final 12 months, The Sims four acquired 4 growth packs, down from the seven updates from 2016. It’s spectacular that Cats & Canines is a best-seller, contemplating that it solely launched on November 10, lower than two months earlier than the top of the quarter. Although The Sims four launched in September 2014, it nonetheless has an lively fan base. In EA’s Q1 report for fiscal 12 months 2018, it famous that its month-to-month lively customers was growing 20 % year-over-year.

Dwell content material, akin to expansions and DLC, are an integral a part of EA’s technique. The Sims’s content material updates makes it one of many high sellers together with different franchises like FIFA.

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Star Wars: Battlefront II microtransactions returning quickly after gross sales come up brief


Microtransactions are coming again to save lots of Star Wars: Battlefront II. The sport has bought 9 million copies worldwide, in line with an interview with Digital Arts chief monetary officer Blake Jorgensen in The Wall Avenue Journal. That’s wanting expectations (10 million) and of the earlier entry within the collection by means of its first quarter (13 million).

EA might have revealed the gross sales numbers in its quarterly earnings report as we speak, nevertheless it didn’t. As an alternative, it took this chance to achieve out to Wall Avenue. Jorgensen desires the market to know that it has plans to carry again the microtransactions “within the subsequent few months” after eradicating them from Star Wars: Battlefront II following a backlash from fans and Disney itself.

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Whereas 9 million is a powerful quantity for many video games, buyers might simply take this as a foul signal. If EA’s Star Wars video games are shedding steam, then it would battle to keep up the expansion that has powered the regular improve in its inventory value since 2012.

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EA posts slight earnings miss as Star Wars: Battlefront II sells solely 9 million copies


Digital Arts reported financials for its fiscal third quarter ended December 31 that had been barely under what analysts anticipated, as its marquee recreation, Star Wars: Battlefront II, offered solely 9 million copies in the course of the vacation quarter.

The earnings had been the primary actual indication of how EA’s huge launch of the vacations offered. Star Wars: Battlefront II got here out on November 17 and was timed for the Star Wars extravaganza associated to the theatrical launch of The Final Jedi. However pesky players mucked it up once they complained that EA’s loot boxes unfairly created a pay-to-win situation.

EA reported non-GAAP revenue of $2.18 a share on income of $1.97 billion. Analysts anticipated EA to report non-GAAP revenue of $2.19 a share on revenues of $2 billion, in contrast with earnings of $2.58 a share earlier on revenues of $2.07 billion. It’s not clear but why EA didn’t disclose the Battlefront II gross sales, but it surely did say that 70 p.c of gamers accomplished its single-player marketing campaign.

The controversy reportedly damage relations between EA and Star Wars licensor Disney. EA needed to scuttle the loot bins on the eve of the sport’s launch, and a few players nonetheless stated they had been going to boycott the sport.

The sport was anticipated to promote 10 million to 12 million copies within the first quarter, in contrast with 14 million of the primary Star Wars: Battlefront title that EA launched in November 2015. EA CFO Blake Jorgensen informed the Wall Avenue Journal that the sport offered 9 million, and it was damage by the loot-crate controversy.

Buyers aren’t seeing that as a catastrophe. EA projected an optimistic fourth fiscal quarter for the interval ending March 31, with projections of earnings per share at $1.86. EA shares are four.eight p.c to $123.53 a share in after-hours buying and selling.

“Gamers loved tons of of hundreds of thousands of hours in our video games throughout console, cell and PC in the course of the vacation quarter, and we’re thrilled to see our titles driving pleasure for extra followers around the globe,” stated EA CEO Andrew Wilson in a press release. “We’re increasing the attain of our prime franchises throughout extra geographies, our competitions are rising in participation and viewership, and we’re persevering with to develop our community with extra wonderful video games and content material coming this quarter and past.”

EA posted spectacular numbers for its FIFA, Madden, FIFA Cellular, Sims four, and Battlefield 1 video games as nicely. That huge viewers helped enhance EA’s dwell operations income and maintain its quarter income numbers excessive despite the Battlefront II miss.

EA additionally launched its Want for Velocity recreation in the course of the quarter, and it had related loot field points. However a 12 months in the past, EA launched Battlefield 1 and Titanfall 2, making for a troublesome comparability to year-ago figures.

EA additionally reportedly has delayed its Anthem online game from its BioWare studio, together with a source saying it’s set aside Dragon Age to focus on it, and it closed Visceral Games in October after concluding that its single-player Star Wars recreation wasn’t resonating throughout playtesting.

EA’s inventory worth went up on Monday after the Polygon information website reported that EA often is the goal of a Microsoft acquisition. EA hasn’t commented on that.

“Our range in portfolio, platforms, geographies, and enterprise fashions is the inspiration of a sturdy enterprise that allows us to ship reliable money circulate,” stated Jorgensen, in a press release. “Via the fourth quarter and monetary 2019, we’ll be launching video games throughout 5 completely different genres, on three completely different platforms, and to gamers around the globe. We count on development in full-game downloads, subscriptions, further content material, and in our cell enterprise.”

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EA’s Battlefield 1 hits 25 million gamers because of DLC and reductions


Electronic Arts introduced right now that Battlefield 1 has reached 25 million gamers. The information was in its Q3 report for the monetary yr 2018.

The primary-person shooter launched in October 2017 for PlayStation four, Xbox One, and PC. Improvement studio Cube has supported the sport with postrelease downloadable content material that’s added new maps, weapons, and extra. This offers gamers a motive to stay round whereas giving EA a solution to preserve creating wealth on the shooter.

The final DLC, Turning Tides, got here out in December. It focuses on World Conflict I naval and amphibious fight.

Since launching Battlefield 1, Cube launched Star Wars: Battlefront II in November 2017. That shooter attracted criticism from gamers for its pay-to-win loot containers. EA didn’t share gross sales numbers for Battlefront II in its monetary report, solely noting that 70 % of its gamers have engaged in its single-player marketing campaign.

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World of Warcraft devs on creating level-scaling and Allied Races


World of Warcraft is getting ready for the Battle for Azeroth. However even earlier than the massively multiplayer on-line role-playing recreation’s seventh enlargement launches later this 12 months, Blizzard Entertainment has been including lots of new experiences and essential modifications to WoW.

Earlier this month, Blizzard carried out level-scaling to WoW’s older zones. This gave gamers extra flexibility whereas operating new characters, additionally making it simpler to play with mates who have been at completely different ranges. And at this time, Battle for Azeroth preorders unlock the method to start out recruiting Allied Races, new character choices which might be based mostly on present races like Night time Elves, Draenei, and Tauren.

These additions will give World of Warcarft’s gamers issues to do whereas they anticipate the enlargement to drop. And that encourages them to maintain paying for his or her $15 a month subscriptions. However making these huge additions takes lots of work, particularly when it’s a must to do it within the framework of a recreation that first got here out in 2004.

GamesBeat interviewed World of Warcraft senior recreation designer Paul Kubit and recreation producer Shani Edwards in regards to the challenges of making level-scaling and Allied Races. I additionally begged them so as to add Arrakoa as a playable race, however I’ve determined to go away that half out.

GamesBeat: I used to be in the course of leveling a brand new Druid when the zone-scaling went into impact. I observed that killing enemies took lots longer now. It additionally took a bit of longer to get by way of a single stage. Was this one of many objectives?

Paul Kubit: Yeah, for positive. Degree-scaling had a few completely different elements to it. One was that traditional, what you consider while you consider the time period level-scaling, taking the creatures within the completely different zones and making it in order that they scale extra broadly to your stage. However we additionally simply did a full cross on creature issue all through the sport.

As the sport has grown and we’ve added extra powers and talents to your characters, particularly baking extra energy into your mage’s fireballs or what have you ever, a few of our tuning was getting out of tune. 7.three.5 was an important alternative to return by way of every little thing and ensure every little thing felt proper in that core fight. Generally, sure ranges, with the gear you had you can kill an enemy in two pictures and never even get to understand the truth that that they had a cool potential you wanted to react to. So now, sure, the brief reply is that was one among our objectives.

GamesBeat: It’s extra enjoyable to method fights with even regular enemies needing a method, however one other a part of me is annoyed that the leveling course of is slower. Have been you frightened that individuals would have a adverse response to the brand new leveling simply because it feels longer?

Kubit: We’re all the time attempting to be tuned in to individuals’s reactions to how the sport feels, particularly when you may have huge modifications like we had with the extent scaling within the worlds. We’re individuals’s responses to that, ensuring that it isn’t too drastic, that individuals really feel like they’re having enjoyable, that the leveling time feels acceptable, that our objectives are being met, that they’re capable of play the zones they need to play after they need to, and so forth.

GamesBeat: Do you suppose making the leveling course of longer encourages individuals to pay for stage boosts?

Kubit: I don’t suppose so. I might query whether or not or not the expertise is longer, truly. The fight time is longer for positive, and that was a objective of ours, nevertheless it was by no means a objective to make the expertise of leveling the sport longer. You may spend some extra time combating one explicit creature, however with the brand new zone-scaling, for instance, you’ll most likely spend lots much less time on journey, switching between zones. You’ll be much more environment friendly within the fight you’re doing, since creatures are all the time scaling to your stage. There was by no means any objective to increase the precise play time of the sport, extra simply particular person fight to fight.

GamesBeat: Blizzard launched level-scaling in Legion, and followers loved it. How shortly did the concept come about to carry it to older zones?

Kubit: It’s one thing we all the time had at the back of our minds. With out figuring out how it will really feel in a millions-of-players setting, to have the sport scaling. However Legion supplied a cool alternative. The story labored out the place the zones didn’t are available in a specific order, so lets say, let’s do that scaling factor and see the way it feels there, see if it really works out. If gamers responded nicely to it, then we may do it with different elements of the sport as nicely.

Shortly after, it felt like yeah, it did really feel good, so when 7.three.5 was the introduction of Allied Races and all of the rewards you get for leveling them from 20 and 110, it was a great alternative to check out our leveling recreation and ensure that was nearly as good as may very well be, stage scaling included.

GamesBeat: Was it tougher to implement level-scaling to those older zones than it was to create new areas designed across the mechanics.

Kubit: It was not a really glamorous job. It was lots of huge information. WoW is a big recreation with plenty of zones and creatures and quests and spells. Over time, behind the scenes, they’ve all been carried out in plenty of other ways. It was difficult and enjoyable. However sure, it was tough to undergo all of that spiderwebby, cobwebby information and convey all of it as much as work with the brand new scaling system.

GamesBeat: What do you suppose is the large benefit of level-scaling? Is it getting gamers this flexibility, or is it the truth that you’ll be able to perhaps see the top of lots of these quest strains that, earlier than, you’ll skip since you’d out-leveled a zone?

Kubit: I believe the latter is the extra noticeable one. You’ve gotten that chance to complete a storyline and achieve this effectively, greater than you can up to now. These are each huge objectives. One other one that always goes unnoticed, particularly in the event you spend lots of time taking part in solo, is it does make it lots simpler to play with mates as nicely.

If I occur to be excessive stage, stage 50, and my buddy is barely 25, we will go run Stonetalon Mountains collectively. He’ll get acceptable rewards, I’ll get acceptable rewards, we’ll each have acceptable challenges. We will run dungeons collectively. I might throw that within the combine as nicely.

GamesBeat: When you hit stage 60, you’ll be able to go to both Outland or Northrend for 60 to 80. Why go for that format, versus all of 70 to 80 being Outland, or 70 to 100 being the entire first 4 expansions? Why go together with the grouping you probably did?

Kubit: This was a construction that we ended up taking part in with lots earlier than we settled on the place we’re at. We’ve had sufficient expansions to the purpose the place we at the moment are — we’re taking part in enlargement 7.zero and eight.zero is on the horizon. It truly didn’t really feel essential to ensure that each single participant goes to each single continent to get to the endgame. There are a pair cool moments that occur that we wished to give attention to.

Once you hit stage 60, stage 80, stage 90, right here’s a alternative you may have. Your warchief or your king has delivered you a pair essential warfare orders. There are issues on the opposite aspect of the Darkish Portal, or now we have points happening in Northrend. You’re an essential hero who’s finished lots right here in Azeroth. Select your battle orders and comply with what you need to. Specializing in these cool moments made it a objective for gamers to get to. Once I get to 60, I’ve this cool alternative stuffed with company I could make.

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Razer’s Seiren Elite mic makes an attempt to ship professional audio with out the additional tools


Razer is hitting the game-broadcaster market laborious with its latest product launches, and that continues with its new Seiren Elite USB microphone. This $200 mic is shipping now, and Razer is positioning it as a USB various to costly professional setups that use XLR mics, mixers, and different tools.

The Seiren Elite options various options that ought to attraction to streamers fearful of XLR cables. It makes use of a recording sample to seize the heat of your voice, however it additionally has its personal devoted high-pass filter to reduce room noise and the whirring of PC followers. That places it up towards the Blue Yeti,  which is $130 and accomplishes most of the similar objectives. However the Seiren Elite might fill a niche available in the market between the the Yeti and a full XLR setup — that can rely on the way it sounds.

“-grade microphones require further recording tools, like mixers and converters, that you might want to get your sound onto your PC,” Razer chief govt officer Min-Liang Tan mentioned in an announcement. “The Razer Seiren Elite solves that drawback, letting broadcasters concentrate on their content material and letting the Seiren Elite deal with their audio.”

The Seiren Elite joins Razer’s different streaming merchandise together with the superb Kiyo digital camera and the Seiren X microphone. I not too long ago reviewed the Seiren X, and you’ll read that here or take heed to the way it sounds within the video beneath.

The attraction of this product is clear. Livestreaming video games to video websites like Twitch and YouTube is a rising pastime with the potential for individuals to earn some further money. And as extra individuals are seeing greenback indicators, they’re in search of methods to enhance the manufacturing values of their content material. With regards to audio, you will get a USB microphone just like the Yeti, however an XLR micrphone and mixer will get you an enormous enchancment. If Razer has discovered a solution to get one thing that’s nearer to professional sound completely by way of USB, anticipate to see numerous these gadgets on streams sooner or later.

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Demise Coming brings pixel artwork soul-harvesting puzzles to iOS in February


The Grim Reaper finally arrives for us all — whether or not you’re on PC or cellular. Subsequent Studio’s darkly comedian puzzler Death Coming will launch on iOS this February.

In Demise Coming, gamers are the Grim Reaper’s apprentice and should accumulate souls. They do that by manipulating the setting and inflicting Last Vacation spot-esque accidents to befall unsuspecting victims. However the sport isn’t morbid; it presents a colourful pixel artwork aesthetic together with tongue-in-cheek humor.

The Chinese language indie studio initially launched the title on Steam Early Entry in early November, releasing the complete sport later that month. Since then, it’s sold over 100,000 copies and picked up nominations and awards on the Chinese language pageant circuit at occasions comparable to IndiePlay.

Puzzle video games appear to do properly on cellular platforms. At Google Play’s Indie Games Festival, all high titles have been puzzlers, together with Blue Wizard Digital’s equally morbid but by some means lovable Slayaway Camp.

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